Aug 31, 2014

BFA

Competitive professional

  • Complete all work. No half work.
  • No late work. Server work included.
  • Follow work parameters.
  • Participate in class discussions.
  • Make changes. All critique is to be taken seriously even if you don't agree.
  • You may not be critiqued but apply critiques that peers received.
  • There are no office hours to make up for late work.
  • Sit up front.
  • Clean social media.
  • Blogspot with portfolio and resume.
  • Don't hug guests. Their job is to fool you into thinking you're friends when you're not.
My Name is
  • 1 min or less introducing you as a professional.
  • Live action or animated
  • Title screen. Ending screen.
  • May help others.
  • Say, "My name is..."
    • Clear and interesting
    • Art sophistication. Visual acuity
    • No bathroom humor.
    • Professional sound. No background noise.
    • Compressed as QT H-264 11:59 Thurs, Sep 4
    • File name NguyenAnh
    • Make sure it uploads.
Competencies
  • Show a clear narrative story with artwork
  • Generate multiple ideas quickly
  • Gather and use appropriate research
  • Finish and polished work
  • Accept notes and make changes
    • Apply changes from peers to yourselves.
  • Discuss work intelligently.
    • No "I don't know"
  • Work collaboratively
  • No sharpie on CDs. Label. Sans Serif. Arial Helvetica
Forms
  • Fill forms completely
  • If you admit weakness, ask to work on it. Don't ask to improve strength.
Interview
  • Bring sketchbook
  • Don't have empty pages in your portfolio book.
  • Have traditional in the back of your artwork.
Art in the Title



Jeff Sangali Dela Longfish

Gradient in the back.

Thumbnails
  • 25 a day at least
  • Detailed

Exploratory
  • Shaded

Final
  • Full-body. Painted. With shaded heads.
  • If only shaded. Many.
Whimsical does not mean lazy. Just about the same amount of work as rendered.

Push what they ask for.

Interesting reference provides interesting work. But fit the assignment while doing so.
10 lighting comps a day.
3 days to design and color a city. Use Maya.

Don't do other team member's work. Do more but don't do theirs. It's counter productive.

Scott Campbell

Character sheet. Show inside of mouth. Under the feet. Hair details.

Directors usually determine how loose you can be. If they have an art background, you can be looser since they can visualize it.

1. Thinking
Approach first without reference. 50 at least.

2. Ideations
Reference research. 50. Don't worry about style.

3. Comps
Tell a story. Non art directors may need color.

4 Finals
Painted and colored. but the story-telling and the design has to work first.

Storyboarders. Know your perspective and layout.

Know your deadline.

Have a visual hierarchy.

No angel and demons.

Boil things down to a key-purpose. Not necessarily a key-shape.

Patterns can be interesting.

Beat expectations.

The handle could be inserted instead of the toothed part.

Character for scale.



Friday, August 12

DON'T

  • Ignore directions
    • The art director is under stress from higher powers and so it would do well to follow direction.
    • Staple on the correct side.
  • Forego test prints. May be too light/too dark.
DO
  • Email professionals to show that hunger to learn.
Brainstorming
  • Four hours right after assignment.

Drawing
  • Show other angles. Top if people need it to understand things such as how many feet an object has.
  • Draw while it's fresh in your mind.
  • 4 colors. 9 ideations.
  • Correct ellipse
  • SPEED. Need to be fast.
  • Gray behind ideation to give them substance. Color is better.
  • Draw loose. Lighten. Draw loose again. Tighten where story needs to be.

Rendering
  • Have brushes for different materials.
  • VALUE
  • Don't have line in the work.
  • Color ideations.
  • Do color studies.
  • Details
  • Some soft corners and some hard. Erase for hard and to have edge contrast.
  • Light object with key light. Not just ambient.
  • Have a gray background. A dark one takes away from things.
  • Have material change.
    • Bronze has a darker core shadow.
    • Steel or opal is nice.
  • Have cast shadows. No floating. Follow the ground plane.
    • Don't collide shadow with other objects.
  • BG
    • How does Apple photograph their products?
VFX
  • Gesture it.

Maya
  • Don't render with the shadows black.

Animated
  • Have on animation on one page so that it could be sent to the animators for reference.

Layout
  • Focal point. Some bigger thumbs than other.


Printing

  • Cardstock may be harder to staple.
  • Gloss makes it harder to read.

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