Aug 31, 2014

116 Artists Research

Joseph Cornell

  • American artist and sculptor
  • One of the pioneers of assemblage
  • Influenced by Surrealists
  • Avant-garde experimental filmmaker
  • Collaborated with filmmakers Rudy Burckhardt, Stan Brakhage, and Larry Jordan
  • Possessed orginal drawing's from Antoine de Saint-Exupery's The Little Prince
  • The exiled Saint-Exupery's wife, consuelo, was similarly an artist and sculptor.
  • Compared to Kurt Schwitters for his ability to create poetry from the commonplace.
  • Though unlike Schwitters, he was not fascinated by the discarded but by fragments of once beautiful and precious objects found in bookshops and thrift stores.
  • Boxes relied on the Surrealist use of irrational juxtaposition, and on the evocation of nostalgia for appeal.
  • Never regarded himself as a Surrealist. Though admired the work and technique of Surrealists like Max Ernst and Rene Magritte.
  • Heavily influenced by the American Transcendentalists, Hollywood starlets (to whom he sent boxes he had dedicated to them), French Symbolists such as Stephane Mallarme and Gerard de Nerval, and dancers of the 19th century ballet such as Marie Taglioni and Fanny Cerrito.
  • Corenll's 1936 found-film montage Rose Hobart was made from splicing together existing film stock.
    • Premiered at Julien Levy Gallery in December 1936 during the first Surrealist exhibition at the Museum of Modern Art in NY.
    • Salvador Dali was outraged at his movie cause he just had the same idea of applying collage techniques to film.
    • After the screening, remarked to Cornell that he should stick to making boxes and stop making films.
    • Traumatized, shy, retiring Cornell showed his films rarely thereafter.
  • Boxed assemblages created from found objects.
  • Shadow boxes, usually with a glass pane in front.
  • Arranged various fragments of photographs or Victorian objects in a way that combines the sterness of Constructivism with the fantasy of Surrealism.
Medici Slot Machine
http://www.boxofjars.com/vol1archive/Surrealism/jcni_08.jpg
  • Interactive and meant to be handled.

  • Soap Bubble Sets
    https://www.google.com/search?q=cornell+soap+bubble+sets&espv=2&source=lnms&tbm=isch&sa=X&ei=E3gDVLWSM6O1iwLTyoGYCA&ved=0CAYQ_AUoAQ&biw=2133&bih=1033&dpr=0.75

    Pink Palace
    https://www.google.com/search?q=cornell+soap+bubble+sets&espv=2&source=lnms&tbm=isch&sa=X&ei=E3gDVLWSM6O1iwLTyoGYCA&ved=0CAYQ_AUoAQ&biw=2133&bih=1033&dpr=0.75#q=cornell+pink+palace&tbm=isch

    Hotel
    https://www.google.com/search?q=joseph+cornell+hotel&es_sm=122&source=lnms&tbm=isch&sa=X&ei=SHgDVJLUOMrHigLNzYEI&ved=0CAgQ_AUoAQ&biw=2133&bih=1033&dpr=0.75

    Observatory
    https://www.google.com/search?q=joseph+cornell+hotel&es_sm=122&source=lnms&tbm=isch&sa=X&ei=SHgDVJLUOMrHigLNzYEI&ved=0CAgQ_AUoAQ&biw=2133&bih=1033&dpr=0.75#q=joseph+cornell+observatory&tbm=isch


    Space Object
    https://www.google.com/search?q=joseph+cornell+hotel&es_sm=122&source=lnms&tbm=isch&sa=X&ei=SHgDVJLUOMrHigLNzYEI&ved=0CAgQ_AUoAQ&biw=2133&bih=1033&dpr=0.75#q=joseph+cornell+space+object+boxes&tbm=isch

    Aviary
    https://www.google.com/search?q=joseph+cornell+hotel&es_sm=122&source=lnms&tbm=isch&sa=X&ei=SHgDVJLUOMrHigLNzYEI&ved=0CAgQ_AUoAQ&biw=2133&bih=1033&dpr=0.75#q=joseph+cornell+aviary&tbm=isch

    BFA

    Competitive professional

    • Complete all work. No half work.
    • No late work. Server work included.
    • Follow work parameters.
    • Participate in class discussions.
    • Make changes. All critique is to be taken seriously even if you don't agree.
    • You may not be critiqued but apply critiques that peers received.
    • There are no office hours to make up for late work.
    • Sit up front.
    • Clean social media.
    • Blogspot with portfolio and resume.
    • Don't hug guests. Their job is to fool you into thinking you're friends when you're not.
    My Name is
    • 1 min or less introducing you as a professional.
    • Live action or animated
    • Title screen. Ending screen.
    • May help others.
    • Say, "My name is..."
      • Clear and interesting
      • Art sophistication. Visual acuity
      • No bathroom humor.
      • Professional sound. No background noise.
      • Compressed as QT H-264 11:59 Thurs, Sep 4
      • File name NguyenAnh
      • Make sure it uploads.
    Competencies
    • Show a clear narrative story with artwork
    • Generate multiple ideas quickly
    • Gather and use appropriate research
    • Finish and polished work
    • Accept notes and make changes
      • Apply changes from peers to yourselves.
    • Discuss work intelligently.
      • No "I don't know"
    • Work collaboratively
    • No sharpie on CDs. Label. Sans Serif. Arial Helvetica
    Forms
    • Fill forms completely
    • If you admit weakness, ask to work on it. Don't ask to improve strength.
    Interview
    • Bring sketchbook
    • Don't have empty pages in your portfolio book.
    • Have traditional in the back of your artwork.
    Art in the Title



    Jeff Sangali Dela Longfish

    Gradient in the back.

    Thumbnails
    • 25 a day at least
    • Detailed

    Exploratory
    • Shaded

    Final
    • Full-body. Painted. With shaded heads.
    • If only shaded. Many.
    Whimsical does not mean lazy. Just about the same amount of work as rendered.

    Push what they ask for.

    Interesting reference provides interesting work. But fit the assignment while doing so.
    10 lighting comps a day.
    3 days to design and color a city. Use Maya.

    Don't do other team member's work. Do more but don't do theirs. It's counter productive.

    Scott Campbell

    Character sheet. Show inside of mouth. Under the feet. Hair details.

    Directors usually determine how loose you can be. If they have an art background, you can be looser since they can visualize it.

    1. Thinking
    Approach first without reference. 50 at least.

    2. Ideations
    Reference research. 50. Don't worry about style.

    3. Comps
    Tell a story. Non art directors may need color.

    4 Finals
    Painted and colored. but the story-telling and the design has to work first.

    Storyboarders. Know your perspective and layout.

    Know your deadline.

    Have a visual hierarchy.

    No angel and demons.

    Boil things down to a key-purpose. Not necessarily a key-shape.

    Patterns can be interesting.

    Beat expectations.

    The handle could be inserted instead of the toothed part.

    Character for scale.



    Friday, August 12

    DON'T

    • Ignore directions
      • The art director is under stress from higher powers and so it would do well to follow direction.
      • Staple on the correct side.
    • Forego test prints. May be too light/too dark.
    DO
    • Email professionals to show that hunger to learn.
    Brainstorming
    • Four hours right after assignment.

    Drawing
    • Show other angles. Top if people need it to understand things such as how many feet an object has.
    • Draw while it's fresh in your mind.
    • 4 colors. 9 ideations.
    • Correct ellipse
    • SPEED. Need to be fast.
    • Gray behind ideation to give them substance. Color is better.
    • Draw loose. Lighten. Draw loose again. Tighten where story needs to be.

    Rendering
    • Have brushes for different materials.
    • VALUE
    • Don't have line in the work.
    • Color ideations.
    • Do color studies.
    • Details
    • Some soft corners and some hard. Erase for hard and to have edge contrast.
    • Light object with key light. Not just ambient.
    • Have a gray background. A dark one takes away from things.
    • Have material change.
      • Bronze has a darker core shadow.
      • Steel or opal is nice.
    • Have cast shadows. No floating. Follow the ground plane.
      • Don't collide shadow with other objects.
    • BG
      • How does Apple photograph their products?
    VFX
    • Gesture it.

    Maya
    • Don't render with the shadows black.

    Animated
    • Have on animation on one page so that it could be sent to the animators for reference.

    Layout
    • Focal point. Some bigger thumbs than other.


    Printing

    • Cardstock may be harder to staple.
    • Gloss makes it harder to read.

    Aug 27, 2014

    Generations Project

    What it is. What's before that? What's before THAT?

    Informational. Non-fiction.

    Six parts
    • Keep the parts smaller since the combination will be larger.
    • Different artists
      • Realism Painterly
      • Graphic/Logo
      • Film Noir
      • Papercraft
      • CD
      • Words
    • Different media
      • CD
      • Paper
      • Watercolor
      • Oil
      • Charcoal
      • Wood
    • Have a sense of place as well as a sense of persona
    • Closeup. Landscape. Graphic
    Make cliches fresh.

    116

    Tuesday, August 26

    Basics of Communications

    Illustration

    • Freelance/Independent
      • In not working for a company, an illustrator is allowed to keep the rights to their work.
      • They are merely sell the right to reproduce their work.
      • Also helps to serve those with short attention span since the projects are varied.
    • Self-starting
      • Inner drive
      • Initiative
    • Comfortable with living in a modern world in which not having a job is almost sinful.
      • Can I afford to bee self-employed.
      • May have to take on other non-artistic jobs before I build a reputation and people come to me.
    Don't worry about the artistic peer's opinion. It is the everyday audience that an artist is working to impress.

    Illustration is story. People have to understand it.

    Be unique.
    • Know it before you do it.
    • You may start out clueless and find your way as well as long as you put thought into it.
      • Don't go with the first idea. Stay clueless and be open to changes.
    • There is more originality in stupid ideas.
    • Good ideas have a sort of sameness.
    Chaos theory gave way to the Newtonian model of the universe.


    Creation =/= Selection

    Creation
    • Making of the elements
    Selection
    • Designing and composing of existing elements to make something new
    Wasting talents
    • Creating something already made. Reinventing the wheel.
      • A child clinking on a toy xylophone is more emotional than a professional adult lip syncing.

    Unsatisfactory
    • Always wanting more better tools. Nothing wrong with an old-fashioned pencil.
    • Seeing something better, you're inspired. Therefore instead of looking at something online of another artist, look at life.
      • Draw life.
      • Draw dreams.
      • Draw confusion.
    Have a frame. No vignettes.

    Triangle
    • Pictures
      • Too many of them but it speaks to everyone.
      • What it looks like
      • Engages the eye
      • The illusion of light
      • Offers credibility
    • Icons
      • No emotional connection but it's easy to recognize. Only speaks to a select few.
      • What it means
      • Engages the brain
      • The illusion of space. The brain is a space traveler.
      • Offers memorability
    • Media
      • Could put off an audience such as the use of actual body parts or use of such mediums such as money could have people question its credibility and take the attention away from the piece itself.
      • What it is
      • Engages the body
      • The illusion of form
    Seeing
    • Is not believing. Once you believe something is lost, it's difficult to see it.
    • Thinking you're seeing something is more of a projection.

    Read Scott McCloud's Understanding Comics
    Watch ZERO THEOREM



    Thursday, August 28

    Have a human personality to your work.

    The escape pod was NASA's version of the diving bell

    Even the dead expect permission if you are to use their face.

    If you are using reference, try to have more than 30% difference.



    Tue, September 2

    It's not about who made it. It's about the character made.

    • Don't be concerned with the art style and think about the character.
    • Don't let talent be arrogant and focus on showing off style. Rather work on the content.
    • There is always a human standard so don't worry about art standard. The chalk drawings lost style because we all worked on it but they're appealing since they all spoke to us about humanity.
    • Taking a break will bring about another personality and inspire so that may get you out of a rut.



    Thur, September 4

    Presentational work - Gives eye contact to viewer. Usually close up. Western.
    Representational - No one is aware they're being looked at. Usually the audience is pulled back. Eastern. Rude to stare.

    Have your generations bits be different sizes. Similar sizes conflict with where the eye should go unless that's part of the idea.

    Include texts.
    Hand lettering is unique now. Artists are aware of what makes good typography so we should use it.
    Everyone has digital fonts so it's not as unique.

    Barron loves linework. Thicker line makes the artwork seems smaller. Thinner lines makes it seem bigger. Similar to resolution.

    If there is clarity, there is usually no subtlety. Sometimes a slow read can be good. Clarity sometimes lacks enthusiasm.

    If an artwork is iconic, craftsmen has to be bullet proof.

    Watch Stag at Sharky's.

    Jasper Johns. America Flag Painting.

    Inuits have three masks in their dance. They show audience members only one of the masks so everyone has a different experience.

    H.R. Giger uses 2 airbrushes. Opaque white and opaque black. The broken strings of shapes in the airbrush is what provides his style. He is about form.

    Dieter Roth

    Ben Shahn

    Joel Peter Witkin

    John Brown Painting
    http://www.google.com/imgres?imgurl=&imgrefurl=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FFile%3AJohn_Brown_Painting.JPG&h=0&w=0&tbnid=as9Rp5Yknw8zQM&zoom=1&tbnh=172&tbnw=294&docid=ngQmhX_J6FcuHM&tbm=isch&ei=K8ILVOLQNcOBiwLDrYHYDQ&ved=0CAIQsCUoAA

    Sep 3, 2013

    Digital Modeling Notes

    Objectives when modeling a realistic head.

    • Using subdivision surfaces
    • Matching reference material
    • Building a clean mesh ideal for animation
    • Making use of the edge extend (extrude) build out modeling method.
    Create an asymmetrical model.

    Main components of the mesh:
    • Eyes
    • Ears
    • Nose
    • Jawline
    • Mouth
    • Rest of head

    Aug 23, 2013

    117A and Ctrl Paint Notes

    August 23

    Producers are of a week's patience.

    Painting is seeing.

    Process

    • Proportions
    • Gesture
    • Block-in envelope

    • Palette
    • Start small
    • Base tone
    • Big gradation
    • Go bigger image
    • Start in the back.
    • Block in shadows. Non local. Soft then erase for hard.
    • Multiply for shadows. Color dodge for highlight.
    • Lose Edges.
    • Don't render everything. Render focal.
    As an artist, ask:
    • What is the surface material?
    • What is the age?
    • Why is it made a certain way?
    • What is the environment? Altitude?
    • What is the time? Weather?
    • Is it dusty? Humid? Wet?
    • What is the mood?

    3 Cs
    1. Contrast
    2. Composition
    3. Concept

    Ctrl Paint
    1, 13, 8, 12, 9, 2, 10

    Tab to clear tabs.

    [ ] alters brush size.

    When mixing paint, set the flow to 50%.

    Before painting, make a palette over a 50% gray.

    Multiply layer is similar to a glaze effect

    Overlay is good for texture addition but the midtone has to be 50% and with little contrast. Histogram and levels help.

    Don't have opacity and size pen pressure on at the same time. Hard to control.

    Use soft round to pull colors and blend at low flow.

    Marquees with the stroke feature under [Edit] can be used to make shapes.

    Smudge can be used on its own layer if you check sample all layers.

    Ctrl H hides selection.

    Warp by entering transform and right clicking.

    After warping, lower the opacity and erase the decal in the shadow.

    Glossiness is important in figuring out a material.

    Scattering on concrete makes for a glow around the lit areas.

    Blend if.

    CGTextures.com

    Use adjustment layers as non-destructive method of adding contrast and color.

    PUPPET WARP

    Chop and warp thumbnails to remix.

    Jun 6, 2013

    Model for the Lick Observatory

    This summer, I joined Samia's group in modeling objects for the Lick Observatory. Some of the objects are too fragile to allow the public to handle which is why we're making the models.

    The wonderful Jared Mills did my texture for me. He was able to do it in less than a day. Ama~zing.

    http://p3d.in/zLPie

    Jun 4, 2013

    WotW: Chimera



    I chose the word so I should at least have tried.

    Needs better lighting, and more of a hybrid rather than insert part A into slot B.

    May 29, 2013

    Environ 3


    1:03

    Still not dark enough in some areas. Stopped worrying following reference exactly and I had more fun but some will say that's just an excuse for an undeveloped eye and a poor imitation.

    May 26, 2013

    Environ 2



    1:25

    This photo has taught me that I'm much afraid to go to the extreme and perhaps that's why Huy, Joe, and Eric were trying to tell me. If I am to continue working with Ansel Adams though, I believe I should try for a small photo since he has so much details in his work.

    May 24, 2013

    Environ 1


    1:47 min
    I believe my main problem is with the water. I need to portray it better and figure out how water meets land. Huy Tran though states that my problem is shape and value and so my next few ones will probably be black and white.

    References:

    http://imgur.com/5ihlPbB

    http://orange.35photo.ru/photos/20130522/527531.jpg


    http://i.imgur.com/eDi5Vdj.jpg

    http://i.imgur.com/U5R5tgj.jpg

    May 23, 2013

    Slow Painting 8


    3:47 min

    Playing with more colors. Brushing off the rust. Really like the blending on the lips. Need to work on the transition from skin to hair or at least remember them.

    Apr 12, 2013

    Grove Caretaker



    Overall I didn't go dark enough. Not more than 1 hour and 15 min. Have to be faster with switching brushes and picking more non-local colors.

    Speed Painting


     
    52 min

    I cannot do the illusion of grass so well. I do like my use of 3 different brush.

    Apr 6, 2013

    Character Development

    Mother was deemed too old.

     Group members enjoyed the middle and the bottom middle. It was suggested to base the character off of a member's wife or Debra from Everybody Loves Raymond.
     
    Head of vis dev liked both 8, and 9. 1 - 3 is the result from other member's suggestions.

    Apr 1, 2013

    Amy Kim and Peter Le's Project


    Auction piece for Amy Kim & Peter Le's project.
    All proceeds go to Canines for Disabled Kids

    Each artist receives a random pokemon from the original 151 and they are allowed to make a piece in whatever medium. 7x7 inches is preferred. Can't wait to see what people have posted.

    Jan 29, 2013

    Ani 51B

    January 28

    To stand out, make something your own.

    Don't excuse your work. Take a critique and grow.

    Review:

    Opening files
    Always open Maya first and then either the .ma or .mb file. Don't drag and drop files onto Maya and don't open files first.

    Preferences
    Checking preferences, you always close Maya first.
    Mac: Users/Student/Library/Preferences/Autodesk/Maya/2012x64/prefs
    PC:C:\Documents and Settings\Student\My Documents\Maya\2012-x64\prefs
    On Macs, the library is hidden under Finder > Go. Reveal it by holding options.
    Rename prefs before adding your own so that there is no copying over.

    Open the program first and then right click on the program's icon in the dock. Options. Keep in dock.

    In the bottom right, the icon of a calender with scratches is the settings.

    In the status line, you can set which type to be clickable.

    Free floating menus are better for animation in that the pop ups will not scale your viewing window and ruin your acetate data collection.

    Double clicking on the range slide selects all of it.

    Under Display, Grid needs to be checked in order to show grid..

    0 = off
    1 = on

    Inverting a light's value can force it to shine darkness.

    To lock a camera, in the channel box, select the values you want to lock, right-click, and lock selected.

    Jason Schleifer created the squash and strech ball as well as Gollum

    January 30 Homework

    Richard Williams 1 - 34

    Preston Blair's How to Animate Film Cartoons

    Ken Harris, master animator at Warner Bros

    Jerky/bumpy animation seems only to be able to hold the audience for twenty five minutes.

    Believable things have weight and muscles.

    Art Babbitt, Grim Natwick, Emery Hawkins

    Animation is just doing a lot of simple things - one at a time!

    Concentrate on performance and not the technicalities.

    Ub Iwerks

    Learn perspective, then the human figure, both nude and clothed, and surround it with proper setting.

    Know the figure well enough so that you can concentrate on the particular person - on the difference - why this person is different from somebody else.

    Your drawing is strong because you're depicting why this is different from something else.

    Learn to draw. You can always do the animation stuff later.

    Look to inspiration.

    How to Cheat in Maya 2012 3 - 35

    www.howtocheatinmaya.com

    Squash and stretch gives characters a sense of flexibility and life.
    • Can be combined with anticipation to make a character "wind-up" for an action in a visually interesting way.
    Anticipation prepares the character and the audience for an action.
    • Moving the character a small amount in the opposite direction.
    • We are accustomed to tracking fast moving objects by taking a cur from its anticipation, and then looking ahead of the object in the opposite direction. We can make it so that the audience is always looking at the part of the screen that we want them to.
    • If we see a character really wind-up for an action, it is clear that the character has planned the action well in advance. If it moves without warning, the motion comes across as unplanned. You may want that for characters who simply react to the world.
    Staging involves framing the camera in a way to best capture the action. How it best communicate the motion, the character arc, the story.
    • Adjusting the camera, making tweaks to the layout, and finding just the right balance in the composition improves the staging.
    • When block is finished, generally the major staging decisions are decided. Staging isn't over though.
    • Where is the audience's eye going to be looking at every moment of the shot? Lighting, effects, and editing will hone in audience's focus.
    Straight ahead animating should be used when the action is very mechanical. The ability to perceive the motion as your frame through the animation in slow motion is far greater than trying to imagine what pose the highly mechanical movement is going to hit.

    Pose to pose should be used for creating character performances. The key poses are going to tell the story so in order to be sure that you arrive at these golden moments, you should pose them out and time them as necessary.

    Overlap is when an object lages behind the main action. FLUIDITY.

    Follow through is when an action overshoots or goes past the end pose. WEIGHT.

    Slow in/out
    • Not every action should slow in and out. The contact of a ball on the ground.
    Arcs
    • Linear paths are robotic.
    • Check arcs from all angles, but most importantly from your camera view.
    Secondary Action
    • There is no amount that is too much. We're constantly multitasking.
    Timing
    • Pauses in between actions can have more powerful messages than the actions themselves.
    Exaggeration
    • Find the idea in your scene and figure out the best way to exaggerate the message.
    • Your workflow must create animation that has minimal keys, therefore making it easy to change the animation later on.
    Appeal
    • Boo twinning.
    Workflow
    • Step-by-step process you employ to create a shot from start to finish.
    • Toned canvas. Large shadow forms.
    • Color relationships
      • Warmer or cooler?
      • Lighter or darker?
      • Color tendency? Hue?
    • Exaggerate poses because as you continue, they will be watered-down.
    • Body movements before facial.
    • Are my poses as dynamic as I originally planned? Is there still contrast in the animation in pose, timing, and composition?
    January 30

    Don't Caps Lock.
    Number by double digits.

    Windows use AVI. Mac use qt.MOV

    Shift to select a number of frames. Two arrows should appear in the center. Moving that should move the selected frames.

    Feb 4


    A shows all in graph editor.

    Flower icon constrains.

    You can stack curves under view.

    View > Infinity. Curves > Post-infinity

    Ctrl Alt adjusts the graph editor.

    K MMB Drag on time slider: Listens to audio
    K LMB: Sees visuals

    In the channel input boxes, plugging in "* = #" will multiply the previous value by whatever the input value is. / will work the same for division.

    Feb 6 Homework

    How to cheat in Maya

    8
    Staging involves framing the camera in a way to best capture the action.

    • If you're not a strong drawer, then perhaps you rely more on photo or video reference to give you cues to begin your work.
    • Will I be able to hit all of the poses that I like, or are the poses going to have to be changed to work when the character is in motion? Adjust the camera, make tweaks to the layout.
    • Where is the audience's eye going to be looking at every moment of the shot?

    Ch 2

    As the curve travels to the right, frames are ticking by. As the curve raises and lowers, it's an increase or decrease in the value. If the curve changes direction, the object it represents will change direction.
    If a curve's direction is mainly horizontal, the value is not changing much. If the direction over the range is predominantly vertical, a larger change in value is happening and the movement will be large. If a curve is perfectly horizontal, there is no change.

    Using the template tangent types tend to make the motion look very "CG"and uninteresting.

    Weighted tangents have differing lengths which depend on the distance in value between the keyframes.

    Handles Pros/Keys Cons

    • Curves less cluttered with fewer keys
    • Powerful curve-shaping options
    • Curves scale in time more accurately
    • Good for subtle spacing adjustments
    • Create sharp angles with fewer keys.
    • Not very dense with keys and easier to make changes to.
    Handles Cons/Keys Pros
    • Exact. Value isn't affected by adjacent keys.
    • Complete control. Any shape possible.
    • Clearly readable in editor.
    • Simple to work with. Not complex.
    • Easy to edit.
    • Using handles and adjusting adjacent keys can affect spacing.
    • Some shapes are not possible.
    • Too few keys tend to feel floaty.
    • More difficult for other animators to edit.
    • Less control over larger spacing areas.

    Spline techniques

    • Have spline technique
    • Only have what keys are necessary.
    • Curve shapes between two keys that are one frame apart can cause motion blur problems.
    TV visual effects and commercial VFX work is typically done at the same type of studio.
    • May take on a few shots of small budget movies as well.
    • Variety of projects.
    • Demo reel will have different visuals and easier to transition to both games and feature if you have the TALENT.
    • Projects are shorter. 1-3 months. Constantly updating reel, making contacts, and lining up next job.
    • Animator should learn rigging, lighting, and modeling in that order.
    • Ultimate job for most animators, is feature film.

    Ch 3

    If a circle comes up while editing, it just means you have the select tool Q active and you need to select another tool.

    Curves > Spreadsheet See data as spreadsheet.

    Edit > Select Unsnapped. Edit > Snap Moves any keys off of frames to nearest whole number frame.

    Selecting a channel in the graph editor. Curves > Mute Channel.

    View > Display Normalized. See curves in the same range.

    Hold I. Insert Keys.

    Hold RMB > Swap Buffer. View > Show Buffer Curves
    Right Click Menu. Snap Buffer will snap the buffer to the current version of the curve.

    Ch 4

    Timeline is the interface element. It allows for scrubbing, copying and pasting keys, reordering keys, setting tangent types, and playblasting.

    Add in subtle amount of figure 8 motions.

    Animate > Create Editable Motion Trail

    35 - 117 (exclude 96 - 107)

    16

    Richard Williams 85 - 100