Jan 25, 2013

Ani 115

January 24

You must have the ability to sell your work. No one else will.

Look for a voice rather than look for a job role. Finding a voice will help you adapt to industry changes.

Student must have trouble with texture of timing and their timing is also too fast.

There is also the problem of inauthenticity/cliches. Students usually use symbolic gestures.

Observe people.

Even if the execution/animation of it isn't authentic, in observing, students will have built a visual library.

Having a large library allows recall of more things.

If you get the details right, people will believe the concepts. Basically, do research.

Films are where the best talent goes.

Have:
  • Gesture
  • Volume
  • Timing
  • Motion/Arc
  • Emotion

January 29

Waiting Critique:
  • Story
    • Props should help clarify things.
    • Think of an ending.
    • Background should add to story.
    • It's difficult to stage from the back view.
    • Find the best angle or set-up. Easier to find it with someone else doing the reference so that the artist may direct.
    • If the audience is arguing over what is happening, they have authority. The artist should not relinquish that. The audience should not have to wonder what the story is.
    • Worry about story first and then the animation. The class can help with animation. Story is more of a student's choice.
    • Show it to other people.
  • Entertainment
    • The animation should be more interesting than its reference.
    • Don't choose the easiest thing to animate. Choose the most interesting.
  • References
    • Have many. Compositions. Observation notes. Sketches.
    • Have good presentation of reference. Don't post them upside down and such. Clean up.
  • Character
    • Need to show thinking. Use eyes for this.
    • Additional characters must be animated well or they become a distraction.
    • Either the eyes/body convey emotions. Bunny/Courtney disagreement.
    • Character at airport taking a luggage. It was unclear that the bag belonged to her. Show clear relationship between a character and their object.
    • If an inanimate object can move on its own, they should have full range of human capabilities. Sweating. Lying down. Running.
    • Who is this character? What are they waiting for? What is the ending?
    • Don't glue feet to the ground.
    • To have the audience care about a character, have them do something nice.
    • Cube heads allows for too much error.
  • Misc
    • Have a long shot if needed.
    • Watch for text kerning. 2 cups of jello in between each letter.
    • Treat as a job interview.
    • Don't show a clock to represent time. Cliche.
    • There is a difference between reacting to a story that moves the audience by having us care about the character and a story that m
    • Perspective
    • Put thought into the title.
    • Have reaction shot be proportionate to the action.
    • Cycles should not be obviously so.
    • Remember volume, gesture, simplicity.
January 31

Growing
  • Stand on the shoulders of those before you.
Time management
  • Utilize time outside of class to gather feedback on artwork.
Analyzing
  • Do not be in awe of work. This diminishes the critical eye. 
  • Analyze how a show is composed, the story, how it is told, and the order it is in.
  • Watch other's artwork with respect. It is rude and unprofessional to laugh at others' creations.
Story
  • Show history in characters' relationships.
  • Acting is usually very subtle.
  • Never let the audience go. Make them believe they are on their own.
  • Don't have distractions.
Editing
  • Though we cannot cut out raw footage as commercials can, we can do extra thumbnails to ensure that we have only the necessary scenes.
Character
  • Straightened tie shows character.
  • How are you going to establish a character in their action?
  • Learn how to separate the gag from a character. For the internet speed miniature pony commercial  there is only entertainment due to juxtaposition and comparisons to reference but there was more pity for the ponies.
  • Who is this person before what they were doing.
  • Follow cliches for truth but build upon it for depth.
  • The audience roots for the underdog. Because that could be us.
  • In advanced shots, show where the character is going and what happens if they fail or their obstacles.
  • Have traits we can identify with. Spidey instead of Superman.
  • Solid shapes are easier to animate than flat.
  • Are they courteous? Do they push in crowds? Do they gloat? Do they talk to their horse or do they do what's best? Clydesdale.
  • Tyler Crotty
  • Having a mother embrace a dad shows their family isn't broken.
  • Mom looks at dad and dad looks at mom but they don't do it at the same time. This way we get to see both of their thinking.
February 5

Reference
  • Recalling things from memory, proportion is the first thing to go.
  • You are only as good as your reference.
  • Take multiple shots of reference and compile them.
  • Norman Rockwell would use string to make clothes stretch.
Story
  • Norman Rockwell. 1 frame tells the entire story.
  • Set up the background.
  • Have a nice payoff. Exaggerate.
  • Don't make it too complicated.
Authenticity
  • Have dirt. Have weathering. It's more believable.
Composition
  • Upshot is a threat.
  • Don't do first person. It's confusing.
  • Don't change camera angle unless you have to.
Don't
  • Have phone.
  • Have clock to show time.
  • Have signs to explain things. Maybe it's international.
Design
  • Characters to have come from the same world.
Presentation
  • Have a nice title screen. Shows care. Like at book lettering.
Character
  • Have different emotions. Even if it's not cycling, having the same emotion will seem like it's cycling. The same goes for even movements.
Watch As the Rain was Falling

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