January 24
You must have the ability to sell your work. No one else will.
Look for a voice rather than look for a job role. Finding a voice will help you adapt to industry changes.
Student must have trouble with texture of timing and their timing is also too fast.
There is also the problem of inauthenticity/cliches. Students usually use symbolic gestures.
Observe people.
Even if the execution/animation of it isn't authentic, in observing, students will have built a visual library.
Having a large library allows recall of more things.
If you get the details right, people will believe the concepts. Basically, do research.
Films are where the best talent goes.
Have:
- Gesture
- Volume
- Timing
- Motion/Arc
- Emotion
January 29
Waiting Critique:
- Story
- Props should help clarify things.
- Think of an ending.
- Background should add to story.
- It's difficult to stage from the back view.
- Find the best angle or set-up. Easier to find it with someone else doing the reference so that the artist may direct.
- If the audience is arguing over what is happening, they have authority. The artist should not relinquish that. The audience should not have to wonder what the story is.
- Worry about story first and then the animation. The class can help with animation. Story is more of a student's choice.
- Show it to other people.
- Entertainment
- The animation should be more interesting than its reference.
- Don't choose the easiest thing to animate. Choose the most interesting.
- References
- Have many. Compositions. Observation notes. Sketches.
- Have good presentation of reference. Don't post them upside down and such. Clean up.
- Character
- Need to show thinking. Use eyes for this.
- Additional characters must be animated well or they become a distraction.
- Either the eyes/body convey emotions. Bunny/Courtney disagreement.
- Character at airport taking a luggage. It was unclear that the bag belonged to her. Show clear relationship between a character and their object.
- If an inanimate object can move on its own, they should have full range of human capabilities. Sweating. Lying down. Running.
- Who is this character? What are they waiting for? What is the ending?
- Don't glue feet to the ground.
- To have the audience care about a character, have them do something nice.
- Cube heads allows for too much error.
- Misc
- Have a long shot if needed.
- Watch for text kerning. 2 cups of jello in between each letter.
- Treat as a job interview.
- Don't show a clock to represent time. Cliche.
- There is a difference between reacting to a story that moves the audience by having us care about the character and a story that m
- Perspective
- Put thought into the title.
- Have reaction shot be proportionate to the action.
- Cycles should not be obviously so.
- Remember volume, gesture, simplicity.
January 31
Growing
- Stand on the shoulders of those before you.
Time management
- Utilize time outside of class to gather feedback on artwork.
Analyzing
- Do not be in awe of work. This diminishes the critical eye.
- Analyze how a show is composed, the story, how it is told, and the order it is in.
- Watch other's artwork with respect. It is rude and unprofessional to laugh at others' creations.
Story
- Show history in characters' relationships.
- Acting is usually very subtle.
- Never let the audience go. Make them believe they are on their own.
- Don't have distractions.
Editing
- Though we cannot cut out raw footage as commercials can, we can do extra thumbnails to ensure that we have only the necessary scenes.
Character
- Straightened tie shows character.
- How are you going to establish a character in their action?
- Learn how to separate the gag from a character. For the internet speed miniature pony commercial there is only entertainment due to juxtaposition and comparisons to reference but there was more pity for the ponies.
- Who is this person before what they were doing.
- Follow cliches for truth but build upon it for depth.
- The audience roots for the underdog. Because that could be us.
- In advanced shots, show where the character is going and what happens if they fail or their obstacles.
- Have traits we can identify with. Spidey instead of Superman.
- Solid shapes are easier to animate than flat.
- Are they courteous? Do they push in crowds? Do they gloat? Do they talk to their horse or do they do what's best? Clydesdale.
- Tyler Crotty
- Having a mother embrace a dad shows their family isn't broken.
- Mom looks at dad and dad looks at mom but they don't do it at the same time. This way we get to see both of their thinking.
February 5
Reference
- Recalling things from memory, proportion is the first thing to go.
- You are only as good as your reference.
- Take multiple shots of reference and compile them.
- Norman Rockwell would use string to make clothes stretch.
Story
- Norman Rockwell. 1 frame tells the entire story.
- Set up the background.
- Have a nice payoff. Exaggerate.
- Don't make it too complicated.
Authenticity
- Have dirt. Have weathering. It's more believable.
Composition
- Upshot is a threat.
- Don't do first person. It's confusing.
- Don't change camera angle unless you have to.
Don't
- Have phone.
- Have clock to show time.
- Have signs to explain things. Maybe it's international.
Design
- Characters to have come from the same world.
Presentation
- Have a nice title screen. Shows care. Like at book lettering.
Character
- Have different emotions. Even if it's not cycling, having the same emotion will seem like it's cycling. The same goes for even movements.
Watch As the Rain was Falling
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